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MEI ‘Mediation & Information’ is an publication designed to promote and publicize research in mediation, communication and information sciences. Eleven French, Belgian, Swiss and Canadian universities participate in the Editorial and Scientific Committees.

  • 26 years of publication
  • 47 issues
  • 529 authors
  • 566 published articles

#47 Digital Gesture challenging Communication

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French
English

What "making videos" means. Prolegomena to semio-pragmatic analysis of youtubing

Edwin LAVALLÉE

Abstract : As part of a semiotic interdisciplinary articulating « technogenetics » and « semiogenetics » principles in the definition of the gesture « to make videos », we will develop the hypothesis of a structural transformation of the subjectivizing and socializing function...

French
English

Gesture and speech in the digital era : which enunciation are swipe and vocal command standing for ? About enunciative gestuality in natural user interfaces. — Clotilde Chevet & Ines Garmon

Clotilde CHEVET - Inès GARMON

Abstract : This article aims to explore the specifics of tactile and vocal enunciation in a digital environment, using the examples of Tinder’s swipe and Siri’s voice command. While these gestures are subjective for the user of these applications, their translation into...

French
English

A Research in Motion: Presentation of Enunciative Gestures and Corporality in Academic Blogs

Ingrid MAYEUR

Abstract : From an explorative study conducted on the publications of Hypotheses, a blogging platform in the Humanities and Social Sciences, we highlight different ways of stating the actions by which the researcher develops knowledge: sensory-motor gestures of the speaker, whose...

French
English

Notes on Virtual Reality Cinema : immersion and distance. — Luca Acquarelli & Matteo Treleani

Luca ACQUARELLI - Matteo TRELEANI

Abstract : This article aims to study the dispositif of 360 degrees cinema following approaches derived from media theory and semiotics of enunciation. The article questions this new dispositif between traditional cinema and interactive virtual reality and then focuses on certain...

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